Digital Badges Market 2020 by Type (Virtual Badges, Real Badges) by Application (Military, Entertainment Games, Education,) with CAGR 29.3% by 2025 and Top Companies Analysis- Youtopia, Badge craft, Pearson Education, Make waves

Home > Business
By Shannon in Business
Updated 3 years ago

Increased emphasis on gamification, the concept of experimental learning through the elements of games and gamification is gaining traction in the market. This led to an increase in incorporation of elements of gamification in the curriculum of many educational institutions, especially the ones catering to the K-12 sector. Certain games mechanics such as points, badges, and other virtual reward systems are involved in the gamification of classes and content. The advent of e-learning and online learning is another factor that has kickstarted the concept of gamification. Such technologies enable parents and students to compare the learning processes with peers and conduct self-assessment of their performance in the classroom.

digital-badges-market-2020-by-type-virtual-badges-real-badges-by-application-military-entertainment-games-education-with-cagr-29-3-by-2025-and-top-companies-analysis-youtopia-badge-craft-pearson-education-make-waves