Phil Spencer on the future of Xbox: we still want to take risks with games

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By Hardik in Technology
Updated 3 years ago

Over the last decade, the concept of "games as a service" has revolutionised the way the interactive entertainment industry works. From the subscriptions introduced by massively multiplayer online adventures such as World of Warcraft to the seasonal battle passes of current online shooters, we're seeing a huge amount of focus on games that can sustain a lucrative community of players over several years.

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